![]() ![]() If not, try adding your other mods until it happens again.See if the the error persists if you just have this mod and its requirements active.Stormtail for custom sounds of every nexomon. Happy Taffy for assisting in art and some coding. Ranged attacks / abilities & Custom behaviours (will have additional dependancy's so will be a different mod) Custom sounds for all nexomon (current project) ![]() More Nexomon (including Nexomon Extinction) If it sounds fun and do-able I would add it in. Q: How strong are the Nexomon compared to vanilla animals?Ī: Nexomon are fairly tough, don't fight them unless you have a decent amount of firepower.Ī: Feel free to share any ideas. However it can be safely added without crashing. It's not compatible with CE combat system, and gives some errors. Q: is this mod Compatible with Combat Extended?Ī: I don't use CE and will no make patches for it. Q: Can this mod be added to existing save file? *Fixed nexomons spawning as pack that should spawn solo.Ĭombat Extended (it might work but it's not tested)Ī Dog Said (doesn't break, simply not supported) *Fixed carry weight from nexomon in caravans. *Added support for Alpha Biomes (Nexomon can now spawn) For now you can disable them in giddy up mod menu. *Fixed Giddy up patch (pawns mounted on very awkward positions) fuzztino and draclone are mountable but shouldn't be, working on a fix to disable it by default. (prepare first, it will be heavy guarded)Īdded custom animal sounds (Thanks to Stormtail!)įixed few typo's in spawn rates & descriptions. (crashed ship containing loot & injured nexomon to heal & recruit. This mod adds 1 new quest: Crashed nexomon ship. This mod also adds 2 new bills at the Art bench: Nexomon come with custom leather/wool types. Armor for each Nexomon are also in development. A monster catching genre like pokemon.Ĭurrently has 11 Nexomon, more are in active development. This mod adds in animals called Nexomon from the Nexomon games.
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